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Ethnographic Apps/Apps as Ethnography

Anthropology Now Cover Along with Samuel Gerald Collins, Matthew Durington, Paolo Favero, Krista Harper, and Ali Kenner we recently published an essay titled, “Ethnographic Apps/Apps as Ethnography,”...

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The Evolution and Social Impact of Video Game Economics –“Show me the...

Collecting Coins Cover Abstract: The last decade has brought seismic shifts in the videogame industry, perhaps so dramatic that even a notion of a singular “game industry” could be called into...

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Avatar, Assembled – Engines & Platforms: Functional Entanglements

Avatar, Assembled Cover Abstract: Avatars are built upon and play within black boxes—various technologies and tools used to create videogames and digital worlds. In particular, game engines (the...

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Fellowship of Fools

Fellowship of Fools Card Back We are all Fools on our journeys through this world. It’s dangerous to go alone. Take this game with you. Fellowship of Fools (FoF) is a game about relationships. Making...

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What’s in a Game? A Game by any Other Name Would Play so Sweet…

New Media & Society Journal Available via New Media & Society. Review essays can serve as an interesting moment to reflect on a given field [1]. In this case, I take each of these texts to fall...

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Platforms in the Cloud: On the Ephemerality of Platforms

Digital Culture and Education Cover Published Online: November 14, 2016 Abstract: This essay explores the ephemeral character of platforms and the critical role that theoretical frameworks play in...

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How to Play Video Games – Game Dev Tycoon: Labor

Game Dev Tycoon Abstract: Game Dev Tycoon is a resource management game about running a video game design studio. In this chapter, Casey O’Donnell examines what a game about making games teaches us...

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Making Media – Reflections on the Shifts and Swerves of the Global Games...

Making Media Cover Abstract: The games industry is only thirty years old and has already undergone major shifts and changes. Console companies once dominated the field, but the rise of apps and games...

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What’s in a Game? A Game by any Other Name Would Play so Sweet…

New Media & Society Journal A review essay examining three different texts: Leaver Tama and Willson Michele (eds), Social, Casual and Mobile Games: The Changing Gaming Landscape. Bloomsbury...

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Designing Dating Games: (Re)Designing the “Oldest Game”

Abstract: This chapter explores the background, ethics, and design of “Dating Games.” It explores how Dating Games differ from other forms of serious games and how designers can both get dating and...

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Game Production Studies: Studio Studies Theory, Method, and Practice

Independent Videogames Cover Abstract: Dr. O’Donnell’s chapter is rooted in a deep interest and care for Game Production Studies, beginning with his early dissertation work with AAA game developers...

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Creative Dying Card Game: A conversation card game for talking about death...

Creative Dying Card Back Creative Dying is a conversation card game with the intention of offering a low-stakes, accessible way to have meaningful conversations about life and death, with ways to play...

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The Flora: A game of long-lived Flora and their many Caretakers

The Flora Cover The Flora is a meditative structured freeform game for 1-6 players, inspired by The Skeletons by Jason Morningstar, Artefact by Jack Harrison and A Feeling for the Organism by Evelyn...

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The Transition Year: A map-drawing game of post-capitalist futures

The Transition Year Cover The Transition Year is a map-drawing game. This is also a story-telling game and a world-building game. You collectively explore the struggles of a community trying to...

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Introduction: Toward Critical Game Design

Abstract: This special issue addresses the epistemological, institutional, and political challenges of integrating critical games scholarship with game development practices and pedagogy. The featured...

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